Research

Current interests

Video game rendering, particularly methods that can help saving GPU consumption for more efficient game rendering. One axis of research I’m focusing on is real-time super-resolution for game rendering.

Previous interests

I’m studying generative models and statistical inference in high dimensional spaces with optimal transport distances. I also try to better understand machine learning approaches through adversarial generative models (GAN). I’m also interested in computer vision applications such as image restoration and image synthesis. I’m particularly interested on patch-based methods and on modeling the patch space of natural images.

Keywords: optimal transport, machine learning, generative models, image processing, texture synthesis,  patch-based methods.

meow
synthesized « texture » of cats

Publications

2021
2020
2019
2018
2017