Research

Current interests

Video game rendering, particularly methods that can help saving GPU consumption for more efficient game rendering. I’m particularly interested on real-time rendering and how to improve current pipelines.

Research topics:
  • real-time super-resolution for game rendering.
  • texture compression
  • PBR material representation using deep neural networks

Students

  • 2023, M2 internship, Louis De Oliveira
  • 2023, M2 internship, Clément Weinreich
  • 2020–2023, Phd, Jean Prost
  • 2022, M2 internship, Irada Bunyatova
  • 2016, M1 internship,  Anton François

Previous interests

I’m studying generative models and statistical inference in high dimensional spaces with optimal transport distances. I also try to better understand machine learning approaches through adversarial generative models (GAN). I’m also interested in computer vision applications such as image restoration and image synthesis. I’m particularly interested on patch-based methods and on modeling the patch space of natural images.

Keywords: optimal transport, machine learning, generative models, image processing, texture synthesis,  patch-based methods.

Publications

2023
      2022
      2021
      2020
      2019
      2018
      2017